Gold Gadget
LIGHT 4

Gold Gadget

  • Archetype:
  • Gadget

  • ATK:
  • 1700

  • DEF:
  • 800

  • View:
  • 5059




When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 60

Gold Gadget — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Gold Gadget converts a single body into two more bodies: its on-summon effect Special Summons a Level 4 Machine from hand, and its destruction effect Special Summons a Level 4 "Gadget" from the Deck. That is real extension value, but it has no interaction, no combo evidence to show what the boards become, and its once-per-turn restriction is shared across both effects. The 1700 ATK and 800 DEF add nothing to the score; the card earns its points from accessibility via the observed Silver Gadget partnership, from clean Level 4 material use, and from low deck cost.

Axis scores

Axis Score Evidence
Accessibility 72 Partnered with Silver Gadget in 98.8% of the 400 sampled decks and its 1.59 average copies are low-cost, but its own text does not search it, so access depends on drawing it (observed, plus inference from partner stats).
Combo & Conversion 55 On-summon and on-destruction effects each add one Level 4 Machine body, roughly a two-body conversion from one card, but combo data is empty so the real board outcome is unmeasured (inferred).
Resource Economy 58 Each trigger moves a card from hand or Deck to the field rather than drawing or banishing, so it is card-neutral with a tempo gain and no refuel (inferred from text).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect (verified from card text).
Material Utility 60 A generic Level 4 LIGHT Machine body with 1700 ATK can serve as material and remains a body when its effects are negated, since its stats are unaffected (inferred from text and stats).
Resilience & Flexibility 45 The destruction trigger still yields value after the card leaves the field, but both effects are shut off by a negation and share one once-per-turn limit, so there is little redundancy (inferred from text).
Deck-Building Efficiency 70 Runs mostly as 1 to 2 copies (236 one-of and 93 two-of decks), with no garnet, lock or brick restriction on its own (observed from deck copies and text).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-body conversion from a single card: an on-summon Level 4 Machine from hand and a destruction-triggered Level 4 "Gadget" from the Deck
  • Still a clean Level 4 LIGHT Machine body after its effects are negated
  • Cheap to run: 1 to 2 copies per deck with no garnet or lock restriction
  • Strong observed partnership with Silver Gadget (98.8% of sampled decks)

Weaknesses

  • No searcher or hand-trap effect, so it must be drawn or already be on the field
  • Its two effects share one once-per-turn limit, so only one trigger can be used each turn
  • No interaction against the opponent
  • No combo evidence, so the board outcome is unmeasured

Counters / choke points

  • Negation of the card or its effects, which removes both triggers
  • Board breakers or removal that destroy it while its once-per-turn effect is already spent (inference)

Best use

Level 4 body extender in Gadget-based decks. Decks: Gadgets, Machina, Infinitrack. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: on-summon Special Summon of one Level 4 Machine from hand; Card text: destruction-triggered Special Summon of one Level 4 "Gadget" from Deck, excluding Gold Gadget; Card text: one Gold Gadget effect per turn, once per turn; Copies per deck: 236 one-of, 93 two-of, 71 three-of (avg 1.59)
  • Observed: Present in all 400 sampled decks; Silver Gadget co-appears in 98.8%; Distinct archetypes: 49; top archetype Gadgets at 20.2%
  • Inferred: Extender role: the on-summon and destruction effects each add a body; Card-neutral resource economy with a tempo gain; Material value holds when effects are negated, since the stats remain
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only the deck sample contains only decks that run this card, so inclusion rates are not measured against the wider population











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